Wolf Tumblrclocked
Metal Mage Prestige Class Part 4!

So she’s at the like 90-95% complete mark and only needs changes that my friend recommends.

Or, if anyone sees something that needs a correction or has an idea for her, please, by all means, suggest it!

Here’s the final chunk of text for the Prestige Class.  Once I’ve got the artwork fully completed, I’ll post the two-page spread as a pdf for free!  (I’ll also put the OGL info on that document, so it will be free to pass around the text and use it.)


Metal Claws (Sp): At 3rd level, when the metal mage is wearing metal gauntlets, she may change them into claws as a move action.  She gains two claw attacks while using this ability, each dealing 1d4 + Strength modifier damage.  Although they function as primary natural attacks, they are still considered weapons for the purposes of abilities or spells that require weapons.  Additionally, she may lock her gauntlets as a locking gauntlet as a swift action.  Either of these effects may be switched off with a swift action.
	Metallic Pull (Sp): At 3rd level, a metal mage can manipulate the magnetic forces around a piece of metal and attempt a combat maneuver check against a creature clad in metal armor.  She may attempt a trip, pull, bull rush, reposition, or applicable dirty tricks against said creature.  
	She uses her Intelligence or Charisma modifier plus her number of Hit Dice in place of her Strength modifier and BAB, respectively, for her CMB for the attempt, and receives a +2 bonus if the target is wearing light metal armor, a +4 bonus if the target is wearing medium metal armor, or a +6 bonus if the target is wearing heavy metal armor.
	Orb of Iron (Sp): At 5th level, a metal mage may use a large piece of metal, like her armor or a sheet of iron or steel, to form an impenetrable sphere around her person.  This functions as resilient sphere, using her overall caster level, but with the piece of metal as a material component.  The sphere is made of metal, not force, and it can only be cast on herself and still traps her inside until she dismisses it, and she can breath comfortably within the sphere.  Orb of Iron can be used once per day.
	Clattering Chains (Sp): At 7th level, a metal mage can create a pair of chains and use them to strike opponents.  Using this ability is a full attack action consisting of two melee touch attacks at a 20 foot reach.  If a single attack lands, the target takes 3d6 + Intelligence or Charisma modifier damage and the metal mage may attempt to grapple the creature.  If both attacks hit the same creature, it takes damage from both chain attacks and the grapple attempt receives a +4 bonus.  
	The Metal Mage’s CMB for these grapple checks is equal to her number of Hit Dice plus her Intelligence or Charisma modifier instead of her BAB plus her Strength.  Her CMD is this CMB value + her Dexterity modifier + 10. 
	Metal Fluidity (Sp): At 9th level, a metal mage can transform metal weapons, armor, or other pieces of equipment from one shape to another. As a move action, she can change a metal weapon’s shape from one to another, provided that the weights of the two forms are within 3 pounds of each other.  She could, for example, change a longsword into a battleaxe or a falchion into a glaive. She could not, however, change a rapier into a greatsword or a dagger into a greataxe. Any wooden parts involved in this transformation are either simulated by the metal if they require creation, or absorbed if they are previously present.
	If this ability is used with armor, the armor bonus changes to meet the new armor formed, but if a lighter armor is used to make a heavier armor, the hardness is reduced by 30% for each weight class higher.
	Wall of Iron (Sp): At 10th level, a metal mage can cause the metal in the earth to spontaneously erupt in a nearly impassable wall.  This functions as wall of iron using the metal mage’s overall caster level.  She may use this ability once per day.

Click the “Pathfinder Book” tag to see the rest of her class and her art’s progression.  I should be posting the complete class within a few days.  The book that will include this Prestige Class and much, much more will be available this fall!

Metal Mage Prestige Class Part 4!

So she’s at the like 90-95% complete mark and only needs changes that my friend recommends.

Or, if anyone sees something that needs a correction or has an idea for her, please, by all means, suggest it!

Here’s the final chunk of text for the Prestige Class. Once I’ve got the artwork fully completed, I’ll post the two-page spread as a pdf for free! (I’ll also put the OGL info on that document, so it will be free to pass around the text and use it.)

Metal Claws (Sp): At 3rd level, when the metal mage is wearing metal gauntlets, she may change them into claws as a move action. She gains two claw attacks while using this ability, each dealing 1d4 + Strength modifier damage. Although they function as primary natural attacks, they are still considered weapons for the purposes of abilities or spells that require weapons. Additionally, she may lock her gauntlets as a locking gauntlet as a swift action. Either of these effects may be switched off with a swift action.

Metallic Pull (Sp): At 3rd level, a metal mage can manipulate the magnetic forces around a piece of metal and attempt a combat maneuver check against a creature clad in metal armor. She may attempt a trip, pull, bull rush, reposition, or applicable dirty tricks against said creature. She uses her Intelligence or Charisma modifier plus her number of Hit Dice in place of her Strength modifier and BAB, respectively, for her CMB for the attempt, and receives a +2 bonus if the target is wearing light metal armor, a +4 bonus if the target is wearing medium metal armor, or a +6 bonus if the target is wearing heavy metal armor.

Orb of Iron (Sp): At 5th level, a metal mage may use a large piece of metal, like her armor or a sheet of iron or steel, to form an impenetrable sphere around her person. This functions as resilient sphere, using her overall caster level, but with the piece of metal as a material component. The sphere is made of metal, not force, and it can only be cast on herself and still traps her inside until she dismisses it, and she can breath comfortably within the sphere. Orb of Iron can be used once per day.

Clattering Chains (Sp): At 7th level, a metal mage can create a pair of chains and use them to strike opponents. Using this ability is a full attack action consisting of two melee touch attacks at a 20 foot reach. If a single attack lands, the target takes 3d6 + Intelligence or Charisma modifier damage and the metal mage may attempt to grapple the creature. If both attacks hit the same creature, it takes damage from both chain attacks and the grapple attempt receives a +4 bonus.

The Metal Mage’s CMB for these grapple checks is equal to her number of Hit Dice plus her Intelligence or Charisma modifier instead of her BAB plus her Strength. Her CMD is this CMB value + her Dexterity modifier + 10.

Metal Fluidity (Sp): At 9th level, a metal mage can transform metal weapons, armor, or other pieces of equipment from one shape to another. As a move action, she can change a metal weapon’s shape from one to another, provided that the weights of the two forms are within 3 pounds of each other. She could, for example, change a longsword into a battleaxe or a falchion into a glaive. She could not, however, change a rapier into a greatsword or a dagger into a greataxe. Any wooden parts involved in this transformation are either simulated by the metal if they require creation, or absorbed if they are previously present.

If this ability is used with armor, the armor bonus changes to meet the new armor formed, but if a lighter armor is used to make a heavier armor, the hardness is reduced by 30% for each weight class higher.

Wall of Iron (Sp): At 10th level, a metal mage can cause the metal in the earth to spontaneously erupt in a nearly impassable wall. This functions as wall of iron using the metal mage’s overall caster level. She may use this ability once per day.

Click the “Pathfinder Book” tag to see the rest of her class and her art’s progression. I should be posting the complete class within a few days. The book that will include this Prestige Class and much, much more will be available this fall!

Metal Mage Prestige Class Part 3!

She’s about 85% or so finished at this point.  Mostly lots of small fixes and clean up along with some texturing.  After that, I show it to my friend and he’ll give opinions then I’ll do a little more tweaking thereafter.

Here’s the next chunk of text, the first half of the levels:


Class Features
All of the following are features of the Metal Mage prestige class.
	Weapon and Armor Proficiency: Metal mages gain no proficiency with any weapon or armor.
	Armor Spikes (Su): When wearing metal armor, the metal mage gains the ability to give it armor spikes as a swift action.  She can retract the armor spikes as a free action.
	Cloth of Metal (Su): The bond the metal mage has with metal is heightened, allowing her to wear and move in it as if it weren’t there.  Reduce the arcane spell failure for any metal armor and metal shields by 10% and the armor check penalty by 2.  At 5th level, these reductions increase to 20% and 4, and she can sleep in metal armor without penalty.  At 10th level, these reductions increase to 30% and 6, and she can don metal armor with extraordinary speed, taking only 1/4 the time to do so.
	Metal Crafter (Ex): The metal mage adds her class level to any Craft skill checks she makes that use metal as a crafting material.
	Metal Enchancement (Su): The metal mage begins to infuse her arcane powers into the metal about her body.  At the beginning of the day, she may chose to give her weapon, shield, or armor a +1 enhancement bonus, so long as it is made of metal.  This stacks with any enhancement bonus the item has already, but it cannot exceed +5.  At 3rd, 5th, 7th, and 9th levels, this bonus increases by +1, to a maximum of +5 at 9th level.  Additionally, she may forgo a single point of this bonus to give her weapon the corrosive property.  At 5th level, she may forgo 2 points to give her weapon the corrosive burst property.
	Spells per Day: At the indicated levels, a metal mage gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class.  She does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells know (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.  If a character had more than one arcane spellcasting class before becoming a metal mage, she must decide which class she adds the new level for purposes of determining spells per day.
	Heavy Metal Proficiency (Su): At 2nd level, the metal mage gains proficiency with heavy armors made of metal.
	Metal Spear (Sp): At 2nd level, a metal mage learns to form a small sampling of metal into a deadly spear, hurling it at her foes.  This requires her to have a small bit of metal as a material component, which is lost when she throws the spear until she can pick it back up.  The spear is a ranged attack  against one creature, which has a range of 60 feet, and uses her Intelligence or Charisma modifier in place her Dexterity modifier for the attack roll.  It deals 1d6 + Intelligence or Charisma modifier damage.  A metal mage may use this ability a number of times per day equal to her Intelligence or Charisma modifier.  At 4th level and every two levels thereafter, the metal mage may use an additional piece of metal to create and hurl another spear, using a new ranged attack as part of the same action.


Click the “Pathfinder Book” tag below for more!
Metal Mage Prestige Class Part 3!

She’s about 85% or so finished at this point. Mostly lots of small fixes and clean up along with some texturing. After that, I show it to my friend and he’ll give opinions then I’ll do a little more tweaking thereafter.

Here’s the next chunk of text, the first half of the levels:

Class Features
All of the following are features of the Metal Mage prestige class.

Weapon and Armor Proficiency: Metal mages gain no proficiency with any weapon or armor.

Armor Spikes (Su): When wearing metal armor, the metal mage gains the ability to give it armor spikes as a swift action. She can retract the armor spikes as a free action.

Cloth of Metal (Su): The bond the metal mage has with metal is heightened, allowing her to wear and move in it as if it weren’t there. Reduce the arcane spell failure for any metal armor and metal shields by 10% and the armor check penalty by 2. At 5th level, these reductions increase to 20% and 4, and she can sleep in metal armor without penalty. At 10th level, these reductions increase to 30% and 6, and she can don metal armor with extraordinary speed, taking only 1/4 the time to do so.

Metal Crafter (Ex): The metal mage adds her class level to any Craft skill checks she makes that use metal as a crafting material.

Metal Enchancement (Su): The metal mage begins to infuse her arcane powers into the metal about her body. At the beginning of the day, she may chose to give her weapon, shield, or armor a +1 enhancement bonus, so long as it is made of metal. This stacks with any enhancement bonus the item has already, but it cannot exceed +5. At 3rd, 5th, 7th, and 9th levels, this bonus increases by +1, to a maximum of +5 at 9th level. Additionally, she may forgo a single point of this bonus to give her weapon the corrosive property. At 5th level, she may forgo 2 points to give her weapon the corrosive burst property.

Spells per Day: At the indicated levels, a metal mage gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells know (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a metal mage, she must decide which class she adds the new level for purposes of determining spells per day.

Heavy Metal Proficiency (Su): At 2nd level, the metal mage gains proficiency with heavy armors made of metal.

Metal Spear (Sp): At 2nd level, a metal mage learns to form a small sampling of metal into a deadly spear, hurling it at her foes. This requires her to have a small bit of metal as a material component, which is lost when she throws the spear until she can pick it back up. The spear is a ranged attack against one creature, which has a range of 60 feet, and uses her Intelligence or Charisma modifier in place her Dexterity modifier for the attack roll. It deals 1d6 + Intelligence or Charisma modifier damage. A metal mage may use this ability a number of times per day equal to her Intelligence or Charisma modifier. At 4th level and every two levels thereafter, the metal mage may use an additional piece of metal to create and hurl another spear, using a new ranged attack as part of the same action.

Click the “Pathfinder Book” tag below for more!
Here’s an update to the Metal Mage I posted yesterday.  She’s about 60-70% complete, with work needed on her dress and some reshaping/resizing of various things.

Here’s another piece from her class’s section:


Hit Die: d8
RequirementsSkills: Knowledge (arcana) 5 ranks, Knowledge (engineering) 5 ranks, Knowledge (nature) 5 ranks.Armor Proficiency: Must be proficient with all light and medium armors and light shields.Spells: Able to cast 3rd Level arcane spells, 4 of which must have the acid or earth descriptor.Special: Must own at least one masterwork weapon or masterwork armor.

Class Skills
The Metal Mage’s class skills are Craft (Int), Disable Device (Dex), Knowledge (arcana) (Int), Knowledge (engineering) (Int), Knowledge (nature) (Int), Spellcraft (Int), and Use Magic Device (Cha).Skill Ranks Per Level: 2 + Int modifier.

Here’s an update to the Metal Mage I posted yesterday. She’s about 60-70% complete, with work needed on her dress and some reshaping/resizing of various things.

Here’s another piece from her class’s section:

Hit Die: d8

Requirements
Skills: Knowledge (arcana) 5 ranks, Knowledge (engineering) 5 ranks, Knowledge (nature) 5 ranks.
Armor Proficiency: Must be proficient with all light and medium armors and light shields.
Spells: Able to cast 3rd Level arcane spells, 4 of which must have the acid or earth descriptor.
Special: Must own at least one masterwork weapon or masterwork armor.

Class Skills
The Metal Mage’s class skills are Craft (Int), Disable Device (Dex), Knowledge (arcana) (Int), Knowledge (engineering) (Int), Knowledge (nature) (Int), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks Per Level: 2 + Int modifier.

I haven’t made a real creative post in a long time, mostly because I’ve been drawing in a sketchbook larger than my scanner and I’ve been kinda busy with stuff.
That stuff is: me and my friend, also named James, are working on a Pathfinder RPG book.  Writing, editing, designing, and doing all of the artwork ourselves, and we’re gonna sell it through a self-publishing company (probably Lulu, but we’ll do a last minute look before deciding completely).  So, over the next two months, I’ll post previews of the art (mostly in progress) and the text from the book (of course, I’ll post other things related to the various creative nerd things I do still, but this will ramp things up).
The release date for the book is going to be very late September, possibly first few days of October.  We really want to make sure it’ as right as we can get it, so we’re going to take our time in the finishing of it.
Here is sample artwork in progress and the intro text for the Prestige Class, the Metal Mage.  As this art progresses, I’ll post more of it, along with more of the text.

The Metal Mage
Metal.  Core of strong weapons and armor, a focus of trade, a common element to some (so much so that they have it as a base elemental of the universe), and an extreme rarity to others.  Mages of a particular disposition seek to control this material to the best of their abilities.  They master its shape, bend it to their whims, control and maniupalte it and those who chose to wear it.
	Role: A metal mage is a form of armored and attacking spellcaster, manipulating metals to form their own unique weapons and mold armor to their bodies.  Metal mages will eventaully be able to hold their own, wearing the heaviest of armors and wielding the heaviest of weapons with ease, so long as they’re made metal.
	Alignment: The art of crafting metal through arcane manipulations are available to all who have discipline to concentrate on doing so.  Therefore, metal mages tend to not be chaotic, though chaotic metal mages can still be found.

For these posts, I’ll use the tag “Pathfinder Book” so anyone wishing to see all related posts can just click the tag.  As always I’ll use the “artwork” and “Pathfinder” tags to lump these in with my art and other Pathfinder related posts, respectively.

I haven’t made a real creative post in a long time, mostly because I’ve been drawing in a sketchbook larger than my scanner and I’ve been kinda busy with stuff.

That stuff is: me and my friend, also named James, are working on a Pathfinder RPG book. Writing, editing, designing, and doing all of the artwork ourselves, and we’re gonna sell it through a self-publishing company (probably Lulu, but we’ll do a last minute look before deciding completely). So, over the next two months, I’ll post previews of the art (mostly in progress) and the text from the book (of course, I’ll post other things related to the various creative nerd things I do still, but this will ramp things up).

The release date for the book is going to be very late September, possibly first few days of October. We really want to make sure it’ as right as we can get it, so we’re going to take our time in the finishing of it.

Here is sample artwork in progress and the intro text for the Prestige Class, the Metal Mage. As this art progresses, I’ll post more of it, along with more of the text.

The Metal Mage

Metal. Core of strong weapons and armor, a focus of trade, a common element to some (so much so that they have it as a base elemental of the universe), and an extreme rarity to others. Mages of a particular disposition seek to control this material to the best of their abilities. They master its shape, bend it to their whims, control and maniupalte it and those who chose to wear it.

Role: A metal mage is a form of armored and attacking spellcaster, manipulating metals to form their own unique weapons and mold armor to their bodies. Metal mages will eventaully be able to hold their own, wearing the heaviest of armors and wielding the heaviest of weapons with ease, so long as they’re made metal.

Alignment: The art of crafting metal through arcane manipulations are available to all who have discipline to concentrate on doing so. Therefore, metal mages tend to not be chaotic, though chaotic metal mages can still be found.

For these posts, I’ll use the tag “Pathfinder Book” so anyone wishing to see all related posts can just click the tag. As always I’ll use the “artwork” and “Pathfinder” tags to lump these in with my art and other Pathfinder related posts, respectively.

fyeahroleplayingrabbit:

i’m just afraid, ok? u A u
submitted by: in-n0-cence


I don’t rp alot aside from role playing games, but I’d be up for it.

fyeahroleplayingrabbit:

i’m just afraid, ok? u A u

submitted by: in-n0-cence

I don’t rp alot aside from role playing games, but I’d be up for it.

countessnoir:

wolfoverclocked:

countessnoir:

countessnoir:

mechatrex:

what if in the new sailor moon reboot they don’t include pluto because of science and madness and UGH SETSUNA IS MY FAVORITE AND IF SHE ISN’T INCLUDED I WON’T WATCH THE SHOW PERIOD.

I doubt they’d do that since this new one is supposed to be more faithful to…

there was a Makemake in the manga I wanna say lol, but fuck even Rei’s fucking Crows had a human form, Phobos and Deimos the moons of Mars. There’s also the Starlights  which had attack names..that had nothing to do with starlight…more like emotional powers Serious, Sensitive and Gentle. Then there’s the Sailor Animates whose themes were  Metal <Insert Animal> and Galaxia. 

So case in point is that science and sense never really interfered with SM lol. 

Well, I didn’t know about those since I’ve only seen the bad dubs of the show that were part of after school line-ups. :P

You are forgiven, my nerd boner is showing.

Happens to everyone. My tends to show over Pathfinder or Final Fantasy Tactics related things.

(Source: bakedblondebuns)

And I think Wayne Reynolds is leafing through it here.

And I think Wayne Reynolds is leafing through it here.

That Rise of the Runelords deluxe hardcover I posted a week or so ago&#8230;here&#8217;s Paizo&#8217;s Technical Director holding a copy.

Look at that thing!

That Rise of the Runelords deluxe hardcover I posted a week or so ago…here’s Paizo’s Technical Director holding a copy.

Look at that thing!

adventuresofanerd:

Ultimate Races is mine!! (Taken with Instagram)

Still need to get this.  I&#8217;m out of practice on getting Pathfinder books since they haven&#8217;t released a main book in a long time.

adventuresofanerd:

Ultimate Races is mine!! (Taken with Instagram)

Still need to get this. I’m out of practice on getting Pathfinder books since they haven’t released a main book in a long time.

fuckyeahsharks:

winstonwolfe:

tanya77:

fuckyeahsharks:

thenewjerktimes:

A shark tank burst in Kuwait, creating this beautiful fantasy/nightmare.

IT HAS BEGUN.

Um, apparently Toronto, apparently photoshopped.


See, this is why we can’t have nice things. I mean, if I can’t trust fuckyeahsharks to verify their photos of sharks doing wacky shit, what exactly am I doing here??
YEAH BUT YOU WERE FUCKIN’ SCARED, WEREN’T YOU?
NEXT TIME IT WONT BE ‘SHOPPED.
WE’LL BE HIDING IN J. CREW. 

All I see are some experience points and many GPs worth of potential treasure.

fuckyeahsharks:

winstonwolfe:

tanya77:

fuckyeahsharks:

thenewjerktimes:

A shark tank burst in Kuwait, creating this beautiful fantasy/nightmare.

IT HAS BEGUN.

Um, apparently Toronto, apparently photoshopped.

See, this is why we can’t have nice things. I mean, if I can’t trust fuckyeahsharks to verify their photos of sharks doing wacky shit, what exactly am I doing here??

YEAH BUT YOU WERE FUCKIN’ SCARED, WEREN’T YOU?

NEXT TIME IT WONT BE ‘SHOPPED.

WE’LL BE HIDING IN J. CREW.

All I see are some experience points and many GPs worth of potential treasure.

(Source: michaelleviton)