POST 3000!!!!!!!!!!!
Pathfinder Characters 5 - Brainy Brawlers or Brawling Brainers
Today’s character is based around some of the feats from Ultimate Combat, specifically Monastic Legacy and the Kirin Style feat chain. She’s designed around being a smarty-pants character who fights, or a fighting character who happens to be a smarty-pants.
The Feats
The details for the feats are as follows:
Monastic Legacy: You add half of your other classes’ levels as Monk levels to determine your Unarmed Strike damage. It requires Still Mind (3rd level Monk feature) so for a 3 level Monk investment, you can hit as a 13th level Monk eventually. Combine this with the Monk’s Robes Wondrous Item and you hit for an 18th level Monk. Pretty swag…which is something I’m never going to save again.
Kirin Style: Kirin Style lets you identify a single creature when you enter the style (for this it’s a DC 15 + CR) and if successful gives you a +2 bonus to Saving Throws against the creature and a +2 bonus to the creature’s AoO. You have to be in the style to use the following two feats.
Kirin Strike: You gain a +2 insight bonus on Knowledge checks made to identify creatures, which helps with getting the style to work. Additionally, as a Swift Action after you’ve hit the creature you’re using Kirin Style with, you can deal damage equal to twice your Intelligence modifier. Since it’s a Swift Action, I’d say you add it to the attack you’re currently doing. However, whether or not it’s multiplied on a crit is a gray area (to me at least).
Kirin Path: You can take 10 to make Knowledge checks to identify creatures, which is awesome for this. Plus whenever any creature you’ve identified with Kirin Style moves into your threatened area, you can expend an AoO to move 5 feet per point of your Intelligence modifier. This movement does not provoke, which is awesome, though you still need to end up in a space that the creature threatens. Basically, this lets you set up flanking on the creature for free, amongst other little bonuses, like getting away from the creature’s mouth.
The Build
Now that the essential feats are covered, I’m going to point out the class structure for this character. Since identifying creatures is a requirement to making her work, she’ll need as many Knowledges as she can get, and have them as high as possible. Enter the Mindchemist Archetype from Ultimate Magic. Its 2nd level ability, Perfect Recall, lets you use double your Intelligence modifier for all Knowledges. Perfect setup for the Kirin Style, as with a single point in the knowledge, 20 Intelligence, and the possibility of the Knowledge being a class skill she ends up with anywhere from 11-14 in the Knowledge as a base. Makes it a lot easier to make the tougher check for the style.
So, I’m going to go with the following classes:
Elf - Monk (Monk of the Sacred Mountain) 3/Alchemist (Mindchemist) 2/Magus 15
Though, the character’s write-up will be 13th level, since that’s when the last Kirin feat is available.
Ability Scores
20-Point Buy
Str: 20 (+5), Dex: 12 (+1), Con: 12 (+1), Int: 24 (+7), Wis: 12 (+1), Cha: 7 (-2)
(She gets +4 to Strength and Intelligence from a belt and headband respectively.)
HP: 102, Initiative: +7, Speed: 40 ft.
AC: 26 = 10 + 10 Armor + 1 Dex + 1 Natural + 3 Deflect + 1 Misc
Touch: 15, Flat-Footed: 25
Fort: 12 = 8 + 1 + 3, Reflex: 10 = 6 + 1 + 3, Will: 12 = 8 + 1 + 3
BAB: +9/+4, CMB: 15 = 9 + 5 + 1 (Maneuver Training), CMD: 23 = 9 + 3 + 1 + 10
Features
Low-Light Vision, Elven Immunities, Elven Magic, Keen Senses, Weapon Familiarity, Bonus Feats (2 Monk, 1 Magus), Flurry of Blows, Stunning Fist, Unarmed Strike, Fast Movement, Iron Monk, Maneuver Training, Still Mind, Cognatogen/Mutagen (20 minutes), Perfect Recall, Alchemy, Bomb 1d6, Brew Potion, Throw Anything, Discovery, Poison Res +2, Arcane Pool (11 points), Cantrips, Spell Combat, Spellstrike, Magus Arcana (2), Spell Recall, Knowledge Pool, Medium Armor, Improved Spell Combat
Feats
1: Improved Initiative, 1 Bonus: Dodge, 2 Bonus: Deflect Arrows, 3: Monastic Legacy, 5: Lunge, 7: Kirin Style, 9: Kirin Strike, 10 Bonus: Combat Casting, 13: Kirin Path
Freebies: Stunning Fist, Brew Potion, Throw Anything, Toughness
Discovery/Arcana/Traits
Discovery: Mutagen
Arcana: Pool Strike (3d6), Enduring Blade
Traits: Focused Mind, Warrior of Old
Skills
Acrobatics: 20 = 1 Dex + 11 Ranks + 3 Class + 5 Boots
Fly: 9 = 1 Dex + 5 Ranks + 3 Class
Knowledge (Arcana): 30 = 14 Int + 13 Ranks + 3 Class
Knowledge (Dungeoneering): 22 = 14 Int + 5 Ranks + 3 Class
Knowledge (Engineering): 15 = 14 Int + 1 Rank
Knowledge (Geography): 15 = 14 Int + 1 Rank
Knowledge (History): 18 = 14 Int + 1 Rank + 3 Class
Knowledge (Nature): 22 = 14 Int + 5 Rank + 3 Class
Knowledge (Planes): 18 = 14 Int + 1 Rank + 3 Class
Knowledge (Religion): 22 = 14 Int + 5 Rank + 3 Class
Perception: 19 = 1 Wis + 13 Ranks + 3 Class + 2 Keen Senses
Sense Motive: 13 = 1 Wis + 9 Ranks + 3 Class
Spellcraft: 23 = 7 Int + 13 Ranks + 3 Class
Use Magic Device: 11 = -2 Cha + 10 Ranks + 3 Class
Spells and Extracts
I followed the numbers you’d get from leveling for these instead of just picking the spells I wanted. Obviously, this character can learn all the spells she can for the levels she has, but just for the sake of a list, I put the level limit on.
vs. SR: +22 = 13 CL + 7 Int + 2 Elf
Concentration: +22(+26) = 13 CL + 7 Int + (4 Combat Casting) + 2 Trait
Alchemist Extracts
Per Day: 1st: 6
1st: Comprehend Languages, Cure Light Wounds, Detect Secret Doors, Endure Elements, Identify, Keen Senses, Polypurpose Pancea, True Strike
Spells
0-Level: 5, 1st: 10, 2nd: 6, 3rd: 4
0-Level: All
1st (DC 18): Chill Touch, Floating Disk, Frostbite, Grease, Hydraulic Push, Obscuring Mist, Shield, Shocking Grasp, Vanish
2nd (DC 19): Bear’s Endurance, Flaming Sphere, Frigid Touch, Glitterdust, Mirror Image, Web
3rd (DC 20): Force Hook Charge, Fly, Haste, Stinking Cloud
Equipment
For her equipment, I’m going to give her a bunch of stuff she’d probably have with a moderately generous GM, but without the random stuff you’d pick up from questing. I’m also using Piecemeal Armor from Ultimate Combat.
Main Weapon
+3 Dancing Scimitar
Armor
Mithril Scale Arms: +1 Armor, 5 Dex, 0 Penalty, 30/30 feet
Mithril Lamellar Legs: +1 Armor, 5 Dex, 0 Penalty, 30/30 feet
+3 Mithril Chain Torso: +7 Armor, 6 Dex, 0 Penalty, 30/30 feet
(+1 suit bonus)
+3 Ring of Protection
+3 Cloak of Resistance
Other
+3 Amulet of Mighty Fists, Pearl of Power 1 x3, Pearl of Power 2 x2, Ring of Wizardry I, Metamagic Rod (Maximize, Lesser), Metamagic Rod (Maximize, Normal), Metamagic Rod (Extend, Lesser), Metamagic Rod (Extend, Normal), Metamagic (Quicken, Lesser), Monk’s Robe, Boot of the Elvenkind, Belt of Physical Might +4, Headband of Vast Intelligence +4, Glove of Storing
Swing!
Since I like to polish off these things with the character swinging their weapon(s), let’s see what a laboratory weapon attack with this character would look like. The only thing that I think I did wrong is Flurry of Blows, I don’t know who it works when the character is multi-classed.
Basic Attack, Scimitar: +17/+12 (1d6 + 8) 15-20/x2
Basic Attack, Unarmed: +17/+12 (2d6 + 8) 20/x2
Spell Combat: +15/+15/+10
Flurry of Blows: +15/+15/+10
Bomb: +10 (1d6 + 7), DC: 18, 9/day
Shocking Grasp Spellstrike (Unarmed): 7d6 + 8, 14d6 + 16 on crit + 14 damage from Kirin Strike
Average: 47 damage from a normal hit, 80 on crit.
Maximized: 52, 114 on crit.
I should note that if Kirin Strike is multiplied by the critical hit (which I don’t think it is but it might be) then it’s 94 damage or 128 maximized.
For a character like this, she is a balance between a damage dealer and a tank. Since she doesn’t have the advantage of a straight, that is, she doesn’t deal insane crap tons of damage after 5th-level. Instead though, she can make up for it with a bunch of support and tanking abilities. I wonder a little about what a Monk/Alchemist version would be like without the Magus parts, or even going with a straight Alchemist and just using the Kirin line of feats, as Alchemists aren’t feat starved at all.
Anyways, I hope everyone enjoyed this and if anyone has any requests, I’d be happy to build on them.