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Metal Mage Prestige Class Part 3!

She’s about 85% or so finished at this point.  Mostly lots of small fixes and clean up along with some texturing.  After that, I show it to my friend and he’ll give opinions then I’ll do a little more tweaking thereafter.

Here’s the next chunk of text, the first half of the levels:


Class Features
All of the following are features of the Metal Mage prestige class.
	Weapon and Armor Proficiency: Metal mages gain no proficiency with any weapon or armor.
	Armor Spikes (Su): When wearing metal armor, the metal mage gains the ability to give it armor spikes as a swift action.  She can retract the armor spikes as a free action.
	Cloth of Metal (Su): The bond the metal mage has with metal is heightened, allowing her to wear and move in it as if it weren’t there.  Reduce the arcane spell failure for any metal armor and metal shields by 10% and the armor check penalty by 2.  At 5th level, these reductions increase to 20% and 4, and she can sleep in metal armor without penalty.  At 10th level, these reductions increase to 30% and 6, and she can don metal armor with extraordinary speed, taking only 1/4 the time to do so.
	Metal Crafter (Ex): The metal mage adds her class level to any Craft skill checks she makes that use metal as a crafting material.
	Metal Enchancement (Su): The metal mage begins to infuse her arcane powers into the metal about her body.  At the beginning of the day, she may chose to give her weapon, shield, or armor a +1 enhancement bonus, so long as it is made of metal.  This stacks with any enhancement bonus the item has already, but it cannot exceed +5.  At 3rd, 5th, 7th, and 9th levels, this bonus increases by +1, to a maximum of +5 at 9th level.  Additionally, she may forgo a single point of this bonus to give her weapon the corrosive property.  At 5th level, she may forgo 2 points to give her weapon the corrosive burst property.
	Spells per Day: At the indicated levels, a metal mage gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class.  She does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells know (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.  If a character had more than one arcane spellcasting class before becoming a metal mage, she must decide which class she adds the new level for purposes of determining spells per day.
	Heavy Metal Proficiency (Su): At 2nd level, the metal mage gains proficiency with heavy armors made of metal.
	Metal Spear (Sp): At 2nd level, a metal mage learns to form a small sampling of metal into a deadly spear, hurling it at her foes.  This requires her to have a small bit of metal as a material component, which is lost when she throws the spear until she can pick it back up.  The spear is a ranged attack  against one creature, which has a range of 60 feet, and uses her Intelligence or Charisma modifier in place her Dexterity modifier for the attack roll.  It deals 1d6 + Intelligence or Charisma modifier damage.  A metal mage may use this ability a number of times per day equal to her Intelligence or Charisma modifier.  At 4th level and every two levels thereafter, the metal mage may use an additional piece of metal to create and hurl another spear, using a new ranged attack as part of the same action.


Click the “Pathfinder Book” tag below for more!
Metal Mage Prestige Class Part 3!

She’s about 85% or so finished at this point. Mostly lots of small fixes and clean up along with some texturing. After that, I show it to my friend and he’ll give opinions then I’ll do a little more tweaking thereafter.

Here’s the next chunk of text, the first half of the levels:

Class Features
All of the following are features of the Metal Mage prestige class.

Weapon and Armor Proficiency: Metal mages gain no proficiency with any weapon or armor.

Armor Spikes (Su): When wearing metal armor, the metal mage gains the ability to give it armor spikes as a swift action. She can retract the armor spikes as a free action.

Cloth of Metal (Su): The bond the metal mage has with metal is heightened, allowing her to wear and move in it as if it weren’t there. Reduce the arcane spell failure for any metal armor and metal shields by 10% and the armor check penalty by 2. At 5th level, these reductions increase to 20% and 4, and she can sleep in metal armor without penalty. At 10th level, these reductions increase to 30% and 6, and she can don metal armor with extraordinary speed, taking only 1/4 the time to do so.

Metal Crafter (Ex): The metal mage adds her class level to any Craft skill checks she makes that use metal as a crafting material.

Metal Enchancement (Su): The metal mage begins to infuse her arcane powers into the metal about her body. At the beginning of the day, she may chose to give her weapon, shield, or armor a +1 enhancement bonus, so long as it is made of metal. This stacks with any enhancement bonus the item has already, but it cannot exceed +5. At 3rd, 5th, 7th, and 9th levels, this bonus increases by +1, to a maximum of +5 at 9th level. Additionally, she may forgo a single point of this bonus to give her weapon the corrosive property. At 5th level, she may forgo 2 points to give her weapon the corrosive burst property.

Spells per Day: At the indicated levels, a metal mage gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells know (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a metal mage, she must decide which class she adds the new level for purposes of determining spells per day.

Heavy Metal Proficiency (Su): At 2nd level, the metal mage gains proficiency with heavy armors made of metal.

Metal Spear (Sp): At 2nd level, a metal mage learns to form a small sampling of metal into a deadly spear, hurling it at her foes. This requires her to have a small bit of metal as a material component, which is lost when she throws the spear until she can pick it back up. The spear is a ranged attack against one creature, which has a range of 60 feet, and uses her Intelligence or Charisma modifier in place her Dexterity modifier for the attack roll. It deals 1d6 + Intelligence or Charisma modifier damage. A metal mage may use this ability a number of times per day equal to her Intelligence or Charisma modifier. At 4th level and every two levels thereafter, the metal mage may use an additional piece of metal to create and hurl another spear, using a new ranged attack as part of the same action.

Click the “Pathfinder Book” tag below for more!
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