1. Clerics now suck what is their use now? kill undead mise as well play a Paladin.
2. Why did they have to make such a complicated thing of spells and feats chart everyoen is pretty much equal now that is dumb
3. I WORKED HARD TO BUY ALL THOSE SPELLS FOR MY WIZARD >.<
4. I started out with 3.5 its the same thing you will get with people who started out with 2nd edition rules
5. Don’t hate all of the rules like I love minions and I love things like that but most of the rules are so out there.
6. The leveling system is the most confusing piece of shit ever what the hell happened to my 3.5 leveling why is there so many fucking changes to this path and what not and why does my magic missile sucks balls the size of beholders now >.<
1. No, they don’t. I play a Paladin, and our cleric is not only damn useful, but she’s also given me some awesome help (Righteous Brand, for example).
2. That is complete bullshit. Feats are, if anything, less complicated than 3.5e, or 3.0e. The powers are incredibly simple if you bother to try understanding when you get new powers. Honestly, I still mess up occasionally with 3.5e leveling, but after reading the PHB, I’ve had no trouble with 4e leveling.
Of course, the ease of each system is entirely subjective, but at the very worst they are equally confusing and complicated.
3. Yeah, that’s the weakest possible reason you can use. Alternative methods for getting spells: find and kill enemy wizards, and take their spell book.
4. I started with 3.5. I currently run a 3.5e campaign, play in two 4e campaigns and play in one 2e campaign. ”X is what I started with” is not a valid reason to hate it’s successor, Y (or its predecessor, W). You might love X more than Y (or W; I know I like 3.5 more than 2e or 4e), but that’s a seriously horrible reason to hate something. This should never be why you hate something.
5. Give examples, otherwise this is just words with nothing behind them.
6. Let’s see… After a certain amount of experience, you gain a level. With each new level, the modifier you add to certain things may go up. You also may get a new feat or ability.
Which leveling system am I describing?
(Hint: it’s both)
If you’re unwilling to put any effort into understanding the system, yes, I can see how 4e’s leveling can be confusing. It confused me, too, before I read their section on leveling up. But, really, it’s much easier to work with than 3.5e. Every time you choose a power, you have all the latest powers you can pick set out saying “these are the powers for this level”. You might have to look through a couple books to find the power that’s best for your character, but a caster in 3.5e had dozens of books with spells in them to go through to scrounge up the perfect spells. And with the Essentials classes, you can literally read through the class and just write down your choices until you get to your current level.
See also the last sentence on number 4.
That sentence also applies to number 1, actually. And number 2. And number 3.
What a handy sentence.
EDIT: I am not saying any edition is better than another. Nor am I saying that any edition is worse than another, as that would be the same thing in different words.
How old are you? If you were born into 4th edition than so be it but us older people would rather have our 3.5 / Pathfinder its a age thing or what you started with thing thank you and have a good day and yes I have read the core books front and back and tried to understand it the fact that every played needs a damn book to know every stupid skill is ridicules it makes it very expensive for new players you might have the money for than so be it but not every one does
Now I may or may not receive flak for this, but 4th edition DnD is not a bad RPG system. It’s not a great RPG system, but it’s not bad. I mean, given that I’ve never actually played the system, I’ve only read it and have a few books in case it ever happens, I can say the system is not bad.
Here’s the problem I have with 4th edition. Hasbro owns Wizards of the Coast, Hasbro is know for making toys that can easily be “head swapped” or color changed to create a new character, and 4th edition brings that Hasbro sensibility to Dungeons and Dragons. All of the Arcane Strikers are the same type of character, just with a different wrapper. Same with all the other classes, because of that Power + Role system added in. This means almost all the characters in the 1st Player’s Handbook cover everything, all other material is just reflavoring and a little redundant. That’s not to say an Artificer is the exact same as a Bard, but they are very, very similar (both being Arcane Leaders).
Now, let’s all be honest with eachother, there were aspects of 3.0/3.5 that were awful. Borderline shitty design why would you do that awful. I mean, who in their right mind would play a 3rd edition Fighter. No seriously, who!? How about that last level of the Rogue, looks pretty dead, am I right? You know what’s better than Rogue 20: Rogue 19/Anything 1.
And, not only that, but sometimes (a lot of times now that I give it some thought) you HAD to multiclass and pick up a Prestige Class to play the character you wanted. This took time and effort and while you’re doing it you aren’t really playing the character you want to play.
Lastly, what about the horrible unbalance of 3.0/3.5?! CODZILLA anyone!? The Cleric and Druid had single abilities better than the whole of the Fighter class! I mean, in Pathfinder it’s clear that the Wizard is top tier, but it actually takes effort for that to happen. In 4th edition, at least the classes are at relative power levels. They aren’t a naked holy man out fighting the Fighter. They aren’t a bear casting spells while ripping enemies in half like dinner rolls. Well, at least from what I can tell that’s not the case.
In closing, each RPG system has it’s advantages and disadvantages, so you shouldn’t hold up one as the standard by which all others are judged.